2007-08-12

Why I Must Never Play BioShock

BioShock - Wikipedia - Similarities to System Shock series:

  • The player will be subjected to dealing with an environment full of security cameras, turrets, and drones, and will sometimes be forced to hack security systems.
  • Ammo conservation will again be stressed as "a key gameplay feature".
  • One of the weapons in the game is a wrench.

That's right, kids. If System Shock 1 and 2 didn't give you enough opportunities to madly race through your inventory looking for jammed shotguns, flinching at every noise you hear, crouched down like an animal in an empty room so you can take the time to equip each one in turn, unload the single shell in the chamber and toss it into a growing pile of useless weapons you can't afford to fix even though you are completely surrounded by monsters that are trying to eat you.

That shit ain't right. At no point in Doom did you wind up with broken gear. If you got a rocket launcher, it launched rockets. Never fail. All you needed to worry about was running out of ammo. In the Shock games, you have to worry not only about running out of ammo, but tungsten, and modules (whatever the hell those are), and nanites as well.

Hell.

You know I'm going to buy it anyway.

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